Always make sure we don't dereference possibly invalid
From: Erik Hovland <erik@hovland.org>
pointers w/out checking first.
---
programs/mythbackend/mainserver.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/programs/mythbackend/mainserver.cpp b/programs/mythbackend/mainserver.cpp
index 3ed32f7..5a82686 100644
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a
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b
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void MainServer::HandleDone(MythSocket *socket)
|
| 1050 | 1050 | |
| 1051 | 1051 | void MainServer::SendResponse(MythSocket *socket, QStringList &commands) |
| 1052 | 1052 | { |
| 1053 | | if (getPlaybackBySock(socket) || getFileTransferBySock(socket)) |
| | 1053 | if (socket && (getPlaybackBySock(socket) || getFileTransferBySock(socket))) |
| 1054 | 1054 | { |
| 1055 | 1055 | socket->writeStringList(commands); |
| 1056 | 1056 | } |