Changes between Initial Version and Version 1 of Ticket #13110, comment 1
- Timestamp:
- 08/28/17 15:48:35 (8 years ago)
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Ticket #13110, comment 1
initial v1 5 5 In the code in most cases there is no error check after opengl calls. This was causing errors to be logged as occurring in glTexImage2D even if they actually occurred elsewhere. 6 6 7 I traced it and found it was f ialing in glDrawArrays. I added an error check to the call to glDrawArrays, and those calls are failing, also with 0x0502, Invalid Operation.7 I traced it and found it was failing in glDrawArrays. I added an error check to the call to glDrawArrays, and those calls are failing, also with 0x0502, Invalid Operation. 8 8 9 9 The OpenGL code is complex and I am no expert. I don't know why it is failing where before it worked fine. There are log messages that appear to confirm that OpenGL is correctly initialized.