﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	severity	resolution	keywords	cc	mlocked
7525	Optimize Pulse handling in MythUI	danielk	Jim Stichnoth	"There are three things wrong here:
 * Both HandleMovementPulse and HandleAlphaPulse are dependent on
being called at a particular frequency to create a smooth animation. Instead the alpha and movement should progress based on time elapsed.
 * Both HandleMovementPulse and HandleAlphaPulse unconditionally request a repaint, even if the alpha and/or position is unchanged.
 * Pulse() is called for all children, whether they need a pulse or not. Only children needing a pulse or containing children needing a pulse should be called. If UI elements need a pulse the pulse time should be shut-off."	enhancement	closed	minor	unknown	MythTV - User Interface Library	head	medium	Won't Fix		beirdo	0
