Opened 15 years ago
Closed 15 years ago
#8804 closed defect (fixed)
Video pauses when volume adjusted
Reported by: | danielk | Owned by: | beirdo |
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Priority: | blocker | Milestone: | 0.24 |
Component: | MythTV - General | Version: | Master Head |
Severity: | medium | Keywords: | |
Cc: | Ticket locked: | no |
Description
Both the audio and video pause when the volume is adjusted since the MythUI merge.
Change History (8)
comment:1 by , 15 years ago
Owner: | set to |
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Status: | new → assigned |
comment:2 by , 15 years ago
Status: | assigned → infoneeded |
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comment:3 by , 15 years ago
Status: | infoneeded → assigned |
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It's with VDPAU where I'm seeing the bug. Since the merges were in close proximity it may well be audio causing the problem, what kind of logging is required to assess? "-v audio,playback" ?
comment:4 by , 15 years ago
And now for something entirely unexpected...
2010-09-02 19:27:23.939 Launching: gnome-screensaver-command --poke >&- 2>&- & 2010-09-02 19:27:23.948 PID 12050: launched 2010-09-02 19:27:23.985 PID 12050: exited: status=0, result=0
Remove gnome-screensaver there is no pause in audio and just a tiny pause in the video.
comment:5 by , 15 years ago
Owner: | changed from | to
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comment:6 by , 15 years ago
See [26092] for the backgrounding of the gnome-screensaver-command in myth_system.
comment:7 by , 15 years ago
Status: | assigned → infoneeded |
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Waiting to see if the aforementioned change fixes the reported issue.
comment:8 by , 15 years ago
Resolution: | → fixed |
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Status: | infoneeded → closed |
I can confirm the fix works.
Daniel - what video renderer/OSD painter are you using?
OSD performance post merge is now entirely different. For VDPAU, Direct3D9 and OpenGL it will be much faster. For ChromaKey any differences will be down to Qt painting versus the old OSD painting code. For the blended OSD there will be similar painting differences and potentially a small performance penalty as we paint in '24bit' yuv and convert as needed.
That said, I was pretty careful when writing the software blended code to ensure it optimises wherever possible.
I'm not really sure what else to do or say. The code base is now different.
(are you sure it's not an audio issue given that the 2 merges happened in close proximity)